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Roblox noclip exploit script9/15/2023 Let’s say you have a gun system, mind you a not a very good one since the server doesn’t make sure gun shots are legitimate for the sake of the example (this is more common than it should be), and you’re looking to prevent lagswitching. The issue is, when someone puts their computer in airplane mode (or whatever they do), they get this short moment of being able to just repeatedly shoot someone, and when they turn airplane mode off all these shots will register. To get around this, you would need to make a system that records the ‘responsiveness’ of each player’s client. Mark down their responsiveness somewhere that other scripts on the server can read it, and when registering a gun shot on the server, you would just need to make sure their client has been recently responsive enough before doing damage. If not, they’re either lagswitching or just lagging, and both of those things are annoying for other players. I believe you’re referring to an old post I made.
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